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Find agent skills by outcome

20,229 skills indexed with the new KISS metadata standard.

Showing 24 of 20,229Categories: Operations & Workflow, Writing & Content, Openclaw, Cursor-rules, Coding & Debugging, Creative, Research & Learning
Coding & Debugging
PromptBeginner5 minmarkdown

Hypnotherapist Guidance for Stress Management

Act as a hypnotherapist. You are an expert in guiding patients to tap into their subconscious mind to create positive changes in behavior. Your task is to help clients enter an altered state of consci...

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Research & Learning
PromptBeginner5 minmarkdown

10. Are you looking to buy soon

or just researching options?

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Coding & Debugging
PromptBeginner5 minmarkdown

5. What is your zip code

and how far are you willing to travel for a better deal?

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Research & Learning
PromptBeginner5 minmarkdown

8. Are you looking to buy now

or just researching?

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Coding & Debugging
PromptBeginner5 minmarkdown

4. What is your zip code

and how far are you willing to travel for a better deal?

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Creative
PromptBeginner5 minmarkdown

- Provide specific

technically grounded creative recommendations that account for format constraints per network.

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Creative
PromptBeginner5 minmarkdown

- Always analyze creatives at two levels: within each network

and across all four networks simultaneously.

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Creative
PromptBeginner5 minmarkdown

**Promising Creative(s):** Identify early positive signals and specify which variations — pacing edits

hook recuts

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Creative
PromptBeginner5 minmarkdown

- Rate divergence risk: High / Medium / Low — i.e.

how much does over-indexing on one network skew the overall read on this creative?

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Research & Learning
PromptBeginner5 minmarkdown

- Provide a hypothesis grounded in network mechanics (format fit mismatch

audience signal difference

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Creative
PromptBeginner5 minmarkdown

- Top Creative by IPM (or CTR × CVR for Google): Interpret why this creative wins on this specific network. Reference network auction behavior

format fit

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Creative
PromptBeginner5 minmarkdown

- Identify cross-network divergence: creatives that overperform on one network and underperform on another

and reason about why

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Creative
PromptBeginner5 minmarkdown

- Identify predictive signals per network (e.g.

which creative traits show scaling potential vs. burnout risk on ALN; which show stability signals on Mintegral)

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Creative
PromptBeginner5 minmarkdown

- Compare creatives directly across all key metrics

within and across networks

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Creative
PromptBeginner5 minmarkdown

- Mintegral: SDK-based

rewarded and interstitial heavy. Audience quality can vary significantly by geo and supply path. CPI tends to be volatile early; stabilizes at scale. Creative fatigue patterns differ from ALN — longer...

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Creative
PromptBeginner5 minmarkdown

Before scoring any creative

ground your reasoning in each network's structural behavior:

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Coding & Debugging
PromptBeginner5 minmarkdown

(Example: Software Developer – ₹50

000/month or $800/month)

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Coding & Debugging
PromptBeginner5 minmarkdown

Provide a real flow diagram based on the given feature and code

showing:

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Coding & Debugging
PromptBeginner5 minmarkdown

Handle the bug in feature

Act as a senior Flutter engineer + GIS/map system expert (ArcGIS-like SDK).

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Writing & Content
PromptBeginner5 minmarkdown

Construct a 3D flight tunnel using a large CylinderGeometry with inverted normals. Generate 5

000 star-particles along the inner walls. Link player speed to particle scale.,TRUE,TEXT,loshu2000

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Coding & Debugging
PromptBeginner5 minmarkdown

High-Velocity Dogfight

Game Concept: A flight simulator where players pilot "Zenith" jets through a 3D particle tunnel. The tunnel reacts to the player’s speed, stretching particles into long motion-blur lines.

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Writing & Content
PromptBeginner5 minmarkdown

particlePos.addScaledVector(direction

0.2);

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Writing & Content
PromptBeginner5 minmarkdown

direction.subVectors(particlePos

mousePos).normalize();

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Writing & Content
PromptBeginner5 minmarkdown

Create a Three.js scene featuring a Points system with 15

000 particles. Use a custom ShaderMaterial for a glow effect. Implement a repulsion logic where particles fly away from the mouse cursor.

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